"Sheri S. Tepper - Shapeshifter 03 - Wizard's Eleven" - читать интересную книгу автора (Tepper Sherri)



1. Dorn, Necromancer Talent: Deadraising

2. Trandilar, Ruler Talent: Beguilement

3. Shattnir, Sorcerer Talent: Power Holding

4. Wafnor, Tragamor Talent: Moving

5. Didir, Demon Talent: Mind Reading

6. Dealpas, Healer Talent: Healing

7. Tamor, Armiger Talent: Flying

8. Hafnor, Elator Talent: Traveling

9. Buinel, Sentinel Talent: Firestarting

10. Sorah, Seer Talent: Seeing the Future

11. Thandbar, Shifter Talent: Shapechanging




In addition, the Immutables were reckoned to have Talent Twelve, and Peter was

found to have Talent Thirteen. The Talent of Wizards is never specified.

"Strange are the Talents of Wizards."
Notes on the Fauna of the World of the True Game




The animals, birds, and water creatures originally native to the world of the

True Game lack a backbone and have evolved from a vaguely starfishshaped

creature. The basic skeleton is in the form of a jointed pentacle, or star,

often elongated, with the limbs and head at the points of the star. Despite this

very different evolutionary pattern, the bioengineers among the magicians

succeeded in meshing the genetic material of the new world and that from which

they came. Among the creatures now native to the world of the True Game are: