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like BLACK ICE -- PRIVATE or SPEED DEMON ELITE. Hackers themselves often adopt romantic and highly suspicious tough-guy monickers like "Necron 99," "Prime Suspect," "Erik Bloodaxe," "Malefactor" and "Phase Jitter." This can be seen as a kind of cyberpunk folk-poetry -- after all, baseball players also have colorful nicknames. But so do the Mafia and the Medellin Cartel. PLAYER FOUR: The Simulation Gamers. Wargames and role-playing adventures are an old and honored pastime, much favored by professional military strategists and H.G. Wells, and now played by hundreds of thousands of enthusiasts throughout North America, Europe and Japan. In today's market, many simulation games are computerized, making simulation gaming a favorite pastime of hackers, who dote on arcane intellectual challenges and the thrill of doing simulated mischief. Modern simulation games frequently have a heavily science-fictional cast. Over the past decade or so, fueled by very respectable royalties, the world of simulation gaming has increasingly permeated the world of science-fiction publishing. TSR, Inc., proprietors of the best-known role-playing game, "Dungeons and Dragons," own the venerable science-fiction magazine "Amazing." Gaming-books, once restricted to hobby outlets, now commonly appear in
chain-stores like B. Dalton's and Waldenbooks, and sell vigorously. Steve Jackson Games, Inc., of Austin, Texas, is a games company of the middle rank. In early 1990, it employed fifteen people. In 1989, SJG grossed about half a million dollars. SJG's Austin headquarters is a modest two-story brick office-suite, cluttered with phones, photocopiers, fax machines and computers. A publisher's digs, it bustles with semi-organized activity and is littered with glossy promotional brochures and dog-eared SF novels. Attached to the offices is a large tin-roofed warehouse piled twenty feet high with cardboard boxes of games and books. This building was the site of the "Cyberpunk Bust." A look at the company's wares, neatly stacked on endless rows of cheap shelving, quickly shows SJG's long involvement with the Science Fiction community. SJG's main product, the Generic Universal Role-Playing System or G.U.R.P.S., features licensed and adapted works from many genre writers. There is GURPS Witch World, GURPS Conan, GURPS Riverworld, GURPS Horseclans, many names eminently familiar to SF fans. (GURPS Difference Engine is currently in the works.) GURPS Cyberpunk, however, was to be another story entirely. PLAYER FIVE: The Science Fiction Writers. The "cyberpunk" SF writers are a small group of mostly