"gurps_labor_lost.article" - читать интересную книгу автора (Bruce sterling essays) like BLACK ICE -- PRIVATE or SPEED DEMON ELITE. Hackers
themselves often adopt romantic and highly suspicious tough-guy
monickers like "Necron 99," "Prime Suspect," "Erik Bloodaxe,"
"Malefactor" and "Phase Jitter." This can be seen as a kind
of cyberpunk folk-poetry -- after all, baseball players also
have colorful nicknames. But so do the Mafia and the Medellin
Cartel.
PLAYER FOUR: The Simulation Gamers.
Wargames and role-playing adventures are an old and honored
pastime, much favored by professional military strategists and
H.G. Wells, and now played by hundreds of thousands of
enthusiasts throughout North America, Europe and Japan. In
today's market, many simulation games are computerized, making
simulation gaming a favorite pastime of hackers, who dote on
arcane intellectual challenges and the thrill of doing
simulated mischief. Modern simulation games frequently have a
heavily science-fictional cast. Over the past decade or so,
fueled by very respectable royalties, the world of simulation
gaming has increasingly permeated the world of science-fiction
publishing. TSR, Inc., proprietors of the best-known
role-playing game, "Dungeons and Dragons," own the venerable
science-fiction magazine "Amazing." Gaming-books, once
restricted to hobby outlets, now commonly appear in
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