"comp_game_designers.article" - читать интересную книгу автора (Bruce sterling essays)

another into extinction. I theorize that this has something to do with a breakdown of the old dichotomy of twitch games versus adventure, you know, arcade zombie versus Mensa pinhead... I can dimly see a kind of transcendance in electronic entertainment coming with things like SimEarth, they seem like a foreshadowing of what Alvin Toffler called the "intelligent environment"... Not "games" in a classic sense, but things that are just going on in the background somewhere, in an attractive and elegant fashion, kind of like a pet cat... I think this kind of digital toy might really go somewhere interesting. What computer entertainment lacks most I think is a sense of mystery. It's too left-brain.... I think there might be real promise in game designs that offer less of a sense of nitpicking mastery and control, and more of a sense of sleaziness and bluesiness and smokiness. Not neat tinkertoy puzzles to be decoded, not "treasure-hunts for assets," but creations with some deeper sense of genuine artistic mystery. I don't know if you've seen the work of a guy called William Latham.... I got his work on a demo reel from
Media Magic. I never buy movies on video, but I really live for raw computer-graphic demo reels. This William Latham is a heavy dude... His tech isn't that impressive, he's got some kind of fairly crude IBM mainframe cad-cam program in Winchester England.... The thing that's most immediately striking about Latham's computer artworks -- *ghost sculptures* he calls them -- is that the guy really possesses a sense of taste. Fractal art tends to be quite garish. Latham's stuff is very fractally and organic, it's utterly weird, but at the same time it's very accomplished and subtle. There's a quality of ecstasy and dread to it... there's a sense of genuine enchantment there. A lot of computer games are stuffed to the gunwales with enchanters and wizards and so-called magic, but that kind of sci-fi cod mysticism seems very dime-store stuff by comparison with Latham. I like to imagine the future of computer games as being something like the Steve Jackson Games bust by the Secret Service, only in this case what they were busting wouldn't have been a mistake, it would have been something actually quite seriously inexplicable and possibly even a genuine cultural threat.... Something of the sort may come from virtual reality. I rather imagine something like an LSD backlash occuring there; something along the