"comp_game_designers.article" - читать интересную книгу автора (Bruce sterling essays)another into extinction. I theorize that this has
something to do with a breakdown of the old dichotomy of
twitch games versus adventure, you know, arcade zombie
versus Mensa pinhead...
I can dimly see a kind of transcendance in electronic
entertainment coming with things like SimEarth, they seem
like a foreshadowing of what Alvin Toffler called the
"intelligent environment"... Not "games" in a classic
sense, but things that are just going on in the background
somewhere, in an attractive and elegant fashion, kind of
like a pet cat... I think this kind of digital toy might
really go somewhere interesting.
What computer entertainment lacks most I think is a
sense of mystery. It's too left-brain.... I think there
might be real promise in game designs that offer less of a
sense of nitpicking mastery and control, and more of a
sense of sleaziness and bluesiness and smokiness. Not
neat tinkertoy puzzles to be decoded, not "treasure-hunts
for assets," but creations with some deeper sense of
genuine artistic mystery.
I don't know if you've seen the work of a guy called
William Latham.... I got his work on a demo reel from
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