"Lackey, Mercedes - Arrow's Fall" - читать интересную книгу автора (Lackey Mercedes)Prologue
Long ago—so long ago that the details of the conflict are lost and only the merest legends remain—the world of Velgarth was wracked by sorcerous wars. With the population decimated, the land was turned to wasteland and given over to the forest and the magically-engendered creatures those peoples had used to fight those wars, while the people that remained fled to the eastern coastline, for only in those wilderness areas could they hope to resume their shattered lives. In time, it was the eastern edge of the continent that became the site of civilization, and the heartland tftat in turn became the wilderness. But humans are cesilient creatures, and it was not overlong before the population once again was on the increase, moving westward, building new kingdoms out of the wilds. One such kingdom was Valdemar. It had been founded by the once-Baron Valdemar and those of his people who had chosen exile with him rather than face the wrath of a selfish and cruel monarch. It lay on the very western-and-northeramost edge of the civilized world, bounded on the north and northwest by wilderness that still contained uncanny creatures, and on the far west by Lake Evendim, an enormous inland sea. Travel beyond Valdemar was perilous and uncertain at the very best of times, and at the worst a traveler could bring weird retribution on innocents when the creatures he encountered back-trailed him to his point of origin. In part due to the nature of its founders, the monarchs of Valdemar welcomed fugitives and fellow exiles, and 70 Mercedes Lackey the customs and habits of its people had over the years become a polyglot patchwork. In point of fact, the one rule by which the monarchs of Valdemar governed their people was, "There is no 'one true way.' " Governing such an ill-assorted lot of subjects might have been impossible—had it not been for the Heralds of Valdemar. The Heralds had extraordinary powers, yet never abused those powers; and the reason for their forbearance—in fact for the whole system—was the existence of creatures known as "Companions." To one who knew no better, a Companion would seem little more than an extraordinarily graceful white horse. They were for more than that. The first Companions had been sent by some unknown power or powers at the pleading of King Valdemar himself—three of them, at first, who had made bonds with the King, his Heir, and his most trusted friend, who was the Kingdom Herald. So it came to be that the Heralds took on a new importance in Valdemar, and a new role. It was the Companions who chose new Heralds, forging between themselves and their Chosen a mind-to-mind bond that only death could sever. While no one knew precisely how intelligent they were, it was generally agreed that their capabilities were at least as high as those of their human partners. Companions could (and did) Choose irrespective of age and sex, although they tended to Choose youngsters just entering adolescence, and more boys were Chosen than girls. The one common trait among the Chosen (other than a specific personality type: patient, unselfish, responsible, and capable of heroic devotion to duty) was at least a trace of psychic ability. Contact with a Companion and continued development of the bond enhanced whatever latent paranormal capabilities lay within the Chosen. With time, as these Gifts became better understood, ways were developed to train and use them to the fullest extent of which the individual was capable. Gradually the Gifts displaced in importance whatever knowledge of "true magic" was left in Valdemar, until there was no record of how such magic had ever been learned or used. ARROWS FALL 11 Valdemar himself evolved the unique system of government for his land: the Monarch, advised by his Council, made the laws; the Heralds dispensed the laws and saw that they were observed. The Heralds themselves were nearly incapable of becoming corrupted or potential abusers of their temporal power. In all of the history of Valdemar, there was only one Herald who had ever succumbed to that temptation. His motive had been vengeance—he got what he wanted, but his Companion repudiated and abandoned him, and he committed suicide shortly thereafter. The Chosen were by nature remarkably self-sacrificing— their training only reinforced this. They had to be—there was a better than even chance that a Herald would die in the line of duty. But they were human for all of that; mostly young, mostly living on the edge of danger—so, it was inevitable that outside of their duty they tended to be a bit hedonistic and anything but chaste. They seldom formed any ties beyond that of their brotherhood and the pleasures of the moment—perhaps because the bond of brotherhood was so very strong, and because the Herald-Companion bond left little room for any other permanent ties. For the most part, few of the common or noble folk held this against them—knowing that, no matter how wanton a Herald might be on leave, the moment he donned his snowy uniform he was another creature altogether, for a Herald in Whites was a Herald on duty, and a Herald on duty had no time for anything outside of that duty, least of all the frivolity of his own pleasures. Still, there were those who held other opinions. . . . Laws laid down by the first King decreed that the Monarch himself must also be a Herald. This ensured that the ruler of Valdemar could never be the kind of tyrant who had caused the founders to flee their own homes. Second in importance to the Monarch was the Herald known as the "King's (or Queen's) Own." Chosen by a special Companion—one that was always a stallion, and never seemed to age (though it was possible to kill him) —the King's Own held the special position of confidant and most trusted friend and advisor to the ruler. This 12 Mercedes Lackey guaranteed that the Monarchs of Valdemar would always have at least one person about them who could be trusted and counted on at all times. This tended to make for stable and confident rulers—and thus, a stable and dependable government. It seemed for generations that King Valdemar had planned his government perfectly. But the best-laid plans can still be circumvented by accident or chance. In the reign of King Sendar, the kingdom of Karse (that bordered Valdemar to the south-east) hired a nomadic nation of mercenaries to attack Valdemar. In the ensuing war, Sendar was killed, and his daughter, Selenay, assumed the throne, herself having only recently completed her Herald's training. The Queen's Own, an aged Herald called Talamir, was frequently confused and embarrassed by having to advise a young, headstrong, and attractive female. As a result, Selenay made an ill-advised marriage, one that nearly cost her both her throne and her life. The issue of that marriage, the Heir-presumptive, was a female child Selenay called Elspeth. Elspeth came under the influence of a foreigner—the nurse Hulda, whom Selenay's husband had arranged before he died to be brought from his own land. As a result of Hulda's manipulations, Elspeth became an intractable, spoiled brat. It became obvious that if things went on as they were tending, the girl would never be Chosen, and thus, could never inherit. This would leave Selenay with three choices; marry again (with the attendant risks) and attempt to produce another, more suitable Heir, or declare someone already Chosen and with the proper bloodline to be Heir. Or, somehow, salvage the Heir-presumptive. Talamir had a plan—one that it seemed had a good chance of success. At this point Talamir was murdered, throwing the situation into confusion again. His Companion, Rolan, Chose a new Queen's Own—but instead of picking an adult or someone already a full Herald, he Chose an adolescent girl named Talia. Talia was of Holderkin—a puritanical Border group which did its best to discourage knowledge of outsiders. ARROWS FALL 13 |
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