"Asprin, Robert - Myth 03 - Myth Directions" - читать интересную книгу автора (Asprin Robert)


Gleep is understanding though; which is part of the reason I keep him around. He's quite intelligent and understanding for a baby dragon with a one word vocabulary. I spend a considerable amount of time telling him my troubles, and he always listens attentively without interrupting or arguing or shouting about how stupid I am. This makes him better company than Aahz.

It says something about one's lifestyle when the only one you can get sympathy from is a dragon.

Unfortunately, on this particular day I was cut off from my pet's company. It was raining, and when it rains in Possiltum, it doesn't kid around. Gleep is to big to live indoors with us, and the rain made the courtyard impassable, so I couldn't reach the stables where he was quartered. What was more, I couldn't risk roaming the halls of the castle for fear of running into the king. If that happened, he would doubtless ask when I was going to do something about the miserable weather. Weather control was not one of my current skills, and I was under strict orders from Aahz to avoid the subject at all costs. As such, I was stuck waiting out the rain in my own quarters. That in itself wouldn't be so bad, if it wasn't for the fact that I shared those quarters with Aahz.

Rain made Aahz grouchy, or I should say grouchier than usual. I'd rather be locked in a small cage with an angry spider-bear than be alone in a room with Aahz when he's in a bad mood.

"There must be something to do," Aahz grumbled, begging to pace the floor. "I haven't been this bored since the Two Hundred Year Siege."

"You could teach me about dimension travel," I suggested hopefully.

This was one area of magik Aahz had steadfastly refused to teach me. As I mentioned earlier, Aahz is a demon, short for "dimension traveler." Most of my close friends these days were demons, and I was eager to add dimension traveling to my meager list of skills.

"Don't make me laugh, kid." Aahz laughed harshly. "At the rate you're learning, it would take more than two hundred years to teach it to you."

"Oh," I said, crestfallen. "Well-you could tell me about the Two Hundred Year Siege."

"The Two Hundred Year Siege," Aahz murmured dreamily, smiling slightly to himself. Large groups of armed men have been known to turn pale and tremble visibly before Aahz's smile.

"There isn't much to tell," he began, leaning against a table and hefting a large pitcher of wine. "It was me and another magician, Diz-Ne. He was a snotty little upstart... you remind me a bit of him."

"What happened?" I urged, anxious to get the conversation away from me.

"Well, once he figured out he couldn't beat me flat out, he went defensive," Aahz reminisced. "He was a real nothing magikally, but he knew his defense spells. Kept me off his back for a full two hundred years, even though we drained most of the magik energies of that dimension in the process."

"Who won?" I pressed eagerly.

Aahz cocked an eyebrow at me over the lip of the wine pitcher.

"I'm telling the story, kid," he pointed out. "You figure it out."

I did, and swallowed hard.

"Did you kill him?"

"Nothing that pleasant," Aahz smiled. "What I did to him once I got through his defenses will last a lot longer than two hundred years-but I guarantee you, he won't get bored."

"Why were you fighting?" I asked in a desperate effort to forestall the images my mind was manufacturing.

"He welshed on a bet," my mentor shrugged, hefting the wine again.

"That's all?"

"That's enough," Aahz insisted grimly. "Betting's a serious matter-in any dimension."

"Urn-Aahz?" I frowned. "Weren't Big Julie and his men running from gambling debts when we met them?"

That's the army I mentioned earlier. Big Julie and his men were currently disguised as happy citizens of Possiltum.